Ants
You control a team of ants trying to survive. Collect food to survive, and fight other ants for supremacy.
Controls: Press Enter to start. Use arrow keys or WASD to move.
Press ESC to return to the menu.
Each ant can hold 100 units of food, and has a max HP of 100. The red and yellow bars on the top left are your group's total HP and food.
Walk into other ants to fight them, and walk into food (the orange blobs) to eat. Food is used up while walking, fighting, and healing, and if an ant runs out of food, it starts taking damage. Food runs out more quickly when in combat.
Ants which are in combat will automatically attack enemy ants.
There are 10 enemy ant factions. Ants in the same faction will not fight each other.
This game runs better in regular Mini Micro than in the web build.
Please note there will be an update once voting for Mini Micro 0.9 Jam is over.
Status | Released |
Platforms | HTML5 |
Author | mushguys |
Made with | Unity |
Tags | 2D, mini-micro, Singleplayer |
Comments
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A fun concept! Is there anything you can do in combat besides watch it unfold? I tried pressing various keys, but didn't seem to have any effect.
The flickering and poor frame rate is unfortunate — it looks like maybe you're drawing everything in a PixelDisplay, instead of using sprites. In a future version I hope you'll give sprites a try; they perform much better!
Combat is currently entirely automatic. I might add interactivity in a later version, though.
As to the flickering, that's because the display is updated automatically by Mini Micro, even if I'm not done drawing to it yet, and haven't used yield.
Also, I use a sprite display for the actual ant images, but the overlay (with the bars and number) is done to a pixel display.
Oh good, well I'm glad you found SpriteDisplay. Maybe get with me on Discord and we'll figure out how to optimize the rest of it. There's no reason graphics like these shouldn't be butter-smooth!
Neat idea!
With a bit of sound effects and animations this could be real good :)
Well done!