A fun concept! Is there anything you can do in combat besides watch it unfold? I tried pressing various keys, but didn't seem to have any effect.
The flickering and poor frame rate is unfortunate — it looks like maybe you're drawing everything in a PixelDisplay, instead of using sprites. In a future version I hope you'll give sprites a try; they perform much better!
Combat is currently entirely automatic. I might add interactivity in a later version, though.
As to the flickering, that's because the display is updated automatically by Mini Micro, even if I'm not done drawing to it yet, and haven't used yield.
Also, I use a sprite display for the actual ant images, but the overlay (with the bars and number) is done to a pixel display.
Oh good, well I'm glad you found SpriteDisplay. Maybe get with me on Discord and we'll figure out how to optimize the rest of it. There's no reason graphics like these shouldn't be butter-smooth!
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A fun concept! Is there anything you can do in combat besides watch it unfold? I tried pressing various keys, but didn't seem to have any effect.
The flickering and poor frame rate is unfortunate — it looks like maybe you're drawing everything in a PixelDisplay, instead of using sprites. In a future version I hope you'll give sprites a try; they perform much better!
Combat is currently entirely automatic. I might add interactivity in a later version, though.
As to the flickering, that's because the display is updated automatically by Mini Micro, even if I'm not done drawing to it yet, and haven't used yield.
Also, I use a sprite display for the actual ant images, but the overlay (with the bars and number) is done to a pixel display.
Oh good, well I'm glad you found SpriteDisplay. Maybe get with me on Discord and we'll figure out how to optimize the rest of it. There's no reason graphics like these shouldn't be butter-smooth!
Neat idea!
With a bit of sound effects and animations this could be real good :)
Well done!